using System;
using Server.Network;
using Server.Items;

namespace Server.Items
{
    [FlipableAttribute(0x13FD, 0x13FC)]
    public class HeavyCrossbow : BaseRanged
    {
        public override int EffectID { get { return 0x1BFE; } }
        public override Type AmmoType { get { return typeof(Bolt); } }
        public override Item Ammo { get { return new Bolt(); } }

        [Constructable]
        public HeavyCrossbow()
            : base(0x13FD)
        {
            Weight = 9.0;
            Layer = Layer.TwoHanded;
        }

        public HeavyCrossbow(Serial serial)
            : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}